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- FLUNKY SOLUTION
-
- At the start of the game, when you are told to light all the fires,
- make sure you do. The game has two main parts, and once you enter one
- you will not be allowed entrance to the other unless you have lit all
- the fires.
- If you enter the second section, you'll find Andy and Fergie. Andy
- will want you to find him a boat to play in the bath. Don't whatever
- you do grab the boat in the nearby room. This is the wrong boat. If
- you do grab it, Andy will call the guard. The boat that Andy wants is
- in the palace dungeon, you'll need to find the secret door. Here's how
- you locate it. Run to the room where Fergie is sitting and grab the
- remote control from the table. Now dash back to the room with the
- false boat. as soon as you enter this room, a panel in the wall will
- open and thus give you access to the dungeon. Drop the remote control
- and wander through the panel. After a bit of exploring, you'll soon
- find a bar. Pull down the bar and this will activate the portcullis in
- the lower dungeon to give Flunky access. Keep pulling the bar until
- the man automatically stops. Then go down the stairs and explore the
- dungeon. You'll find that there are three cells, the first and third
- cell are harmless but the second one will cause a bit of alarm. As
- soon as Flunky enters the cell, the portcullis will drop and lock him
- in. Fear not because if you pull the skeleton about thirteen times the
- portcullis should rise enough for Flunky to make a quick dash to
- freedom. Also situated in the cell is the boat that Andy wants. The
- problem comes when you try to pull the skeleton, grab the boat and
- escape before the portcullis crashes down. You can work this little
- problem out yourself.
- Fergie can be found here and she wants you to find her some
- freckles. Being an intelligent sort of chap Flunky runs into the
- bathroom and finds a box marked RED on the towel rack. He grabs hold
- of it and dashes back to Fergie. Drop the box on at the bottom of the
- table. Get the matches and light the lamp, put away the matches very
- quickly, pick the bomb up and put in the red paint. Now put the paint
- box on the table and if you have done everything correctly the bomb
- should explode giving Fergie her freckles. Another thing you may like
- to try. Grab hold of the remote control and run into the room with
- the portraits on the wall. Press the FIRE button. This will
- activate the helicopter picture which will fly around before
- crashing. This will alert the guard.
- Moving on and into the next section (that's the second door from the
- beginning), you'll find Charles and Di. Charles will ask you to find
- his balls, his polo balls that is. The three rooms to the right of
- Charles each contains one ball. You'll need to grab the springboard
- and charge into each room. It is a case of timing it so that the ball
- lands onto the board and bounces into the next room. You'll lose a
- life if a ball hits Flunky on his head. Having managed to get all
- three balls into the room with Charles in it within the time limit,
- the next job is to position each one so Charles can hit them.
- Di is perhaps the hardest one to please. She'll ask you to fetch her
- wig. Where is it? Well if you take Flunky back to the room where
- Charles is situated, you'll notice a blob on top of the fireplace.
- That is the wig. The way to get it is to shoot it. Grab the gun from
- Di's table and run back to Charles. You've then got to shoot at it and
- persuade it to fly to Di. This takes a lot of doing as the wig flies
- where it likes but once it has flown into Di's room aim at it so when
- it has been shot it will land on Di's head, otherwise nothing will
- happen.
- And that is it. If you manage to survive long enough to complete the
- tasks you may see Queen Liz herself in the final task. As it is this
- game is too hard.
-